<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fscsbdgn:1r04s1h7t2y6q" version="1">
	<created_date>Mar 16, 2009</created_date>
	<modified_date>Mar 16, 2009 5:28 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Cristy Medeiras</name>
		<age>34</age>
		<birthday>April 3</birthday>
		<eyes>Grey</eyes>
		<hair>Blond, Wavy, Long</hair>
		<skin>Tan</skin>
		<handedness>Right</handedness>
		<height units="in">63</height>
		<weight units="lb">134.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Cristy owns the local dress shop in Shadowgate.  She's a retired adventurer who rode a giant spider named Betsy into battle.

These days, she uses her spider's silk to make Giant Spider Silk Armor for adventurers.

Betsy has bitten her many times over the years, mostly from Cristy accidentally disturbing the web.  Cristy survived each and every one and has grown quite resistant to toxins of any kind.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>11</ST>
	<DX>14</DX>
	<IQ>13</IQ>
	<HT>13</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ally (Betsy, Giant Riding Spider)</name>
				<type>Social</type>
				<base_points>1</base_points>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Venom Resistance</name>
				<notes>She's been bitten by Betsy several times and is developing a resistance to poison</notes>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Toxic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Only vs. Follow-Up Attacks</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<notes>Any toxin injected into her are considered Follow-Up attacks</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Skinny</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B18</reference>
				<notes>-2 ST vs. knockback</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Animal</name>
			<skill version="2">
				<name>Animal Handling</name>
				<specialization>Spiders</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B175</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Hands-Free Riding</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Quick Mount</name>
				<difficulty>A</difficulty>
				<points>3</points>
				<reference>MA77</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Riding</name>
				<specialization>Spider</specialization>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<specialization>Spider</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<specialization>Spiders</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Cavalry Training</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Riding</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Cavalry Training</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Riding</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Cavalry Training</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Riding</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<technique version="2" limit="0">
				<name>Mounted Shooting</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>HT251, MA77</reference>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>-4</modifier>
				</default>
				<notes>For Spider Riding</notes>
				<categories>
					<category>Animal</category>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
					<category>Technique</category>
					<category>Vehicle</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Teamster</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Driving</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Bicycling</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">riding</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Knot-Tying</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B203</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Seamanship</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Seamstress</name>
			<skill version="2">
				<name>Accounting</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Body Armor</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Body Armor</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sewing</name>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B219</reference>
				<categories>
					<category>Craft</category>
					<category>Everyman</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight units="lb">3.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>20</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Elven Mail Shirt</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight units="lb">16.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Helm</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Pants</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">3.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Underarmor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.0</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>3000</value>
					<weight units="lb">6.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Cap</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>1500</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Gloves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>1500</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>2000</value>
					<weight units="lb">2.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>2000</value>
					<weight units="lb">2.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Large Shield</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>90</value>
				<weight units="lb">25.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>3</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>3</amount>
				</attribute_bonus>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Quiver</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">1.0</weight>
				<notes>Holds 20 arrows</notes>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">2.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>20</quantity>
					<description>Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight units="lb">0.1</weight>
					<reference>B276</reference>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Short Bow</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>B275</reference>
				<ranged_weapon>
					<damage>thr imp</damage>
					<strength>7&#8224;</strength>
					<accuracy>1</accuracy>
					<range>x10/x15</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-6</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Thrusting Broadsword</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight units="lb">3.0</weight>
				<reference>B271</reference>
				<melee_weapon>
					<damage>sw+1 cut</damage>
					<strength>10</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 imp</damage>
					<strength>10</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="PDF_Printer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
